Weapon Misc Work
Friday, October 28th, 2011
No major updates for now. I’m just working on adding in all the little things for each weapon, including casings (if applicable) ammo pickups, and very low poly versions of the weapon for weapon pickups.
No major updates for now. I’m just working on adding in all the little things for each weapon, including casings (if applicable) ammo pickups, and very low poly versions of the weapon for weapon pickups.
No progress shots for this one. I already had a useable base in my models folder to work from.
It didn’t turn out quite how I wanted, but schedule is schedule, so here you go.
This is the new rocket launcher model. The middle part spins when you fire it, and the middle part with the handle is the magazine. It holds 9 rockets, and the spinning part spins to load each sequence of rockets.
Here is the textured Laser Rifle. The dark render is to show the glowing parts.
Here’s the new laser rifle. Not one of my best designs, but the bake turned out quite nice, so I’m happy.
The front part rotates up to where the power core is located.
Here is the final textured knife. Not one of my best works. I’m going to go back later and try a matte black paint scheme with bright scratches and sharp parts instead.
New knife model I am working on. I’m trying to stick to 1 day: model hi/lo, and 1 day: UV/texture.
Here is the revolver textured.