Bakity Bake

Wednesday, July 27th, 2011

AR with baked normal map, tweaked UV, and AO texture. Comp pic.

Revised Assault Rifle UV Complete

Tuesday, July 26th, 2011

Finally finished the UV for the assault rifle. Quite a task, but very straightforward. I should do a tutorial on it sometime. Anyway, it’s on to AO and normal baking, and texturing.

Revised Assault Rifle UV time!

Wednesday, July 20th, 2011

Well I finished the low poly, which sits at around 2800 tris, now it’s time to UV map this puppy!

AAAAAAAAAAAH…..

Revised Assault Rifle FINAL Hi

Wednesday, July 13th, 2011

I’m sure there are improvements to be made, but I’m going to go ahead and move on to other things.

Revised Assault Rifle 2

Wednesday, July 13th, 2011

More progress on the AR. I changed the stock, and now I’m working on changing each base section to high poly.

Revised Assault Rifle

Tuesday, July 5th, 2011

Well I decided I hated my current assault rifle design, mainly because it is stock heavy, instead of receiver, or forward heavy (which I greatly prefer), so I dug through a bunch of old AR designs in my art books, and came across one I liked. I’ve spent a few hours blocking it out in low poly, and I think it’s going to turn out well. I’m still struggling with finding good ways of adding detail that is easy on the eyes. So far it’s going pretty well.