Finally finished the UV for the assault rifle. Quite a task, but very straightforward. I should do a tutorial on it sometime. Anyway, it’s on to AO and normal baking, and texturing.
Well I decided I hated my current assault rifle design, mainly because it is stock heavy, instead of receiver, or forward heavy (which I greatly prefer), so I dug through a bunch of old AR designs in my art books, and came across one I liked. I’ve spent a few hours blocking it out in low poly, and I think it’s going to turn out well. I’m still struggling with finding good ways of adding detail that is easy on the eyes. So far it’s going pretty well.