Revolver 3
Wednesday, April 13th, 2011
Just finished up the revolver model. Still a few smoothing errors in the frame and other places, but it’s nothing I can’t fix in PS for the normal map. I had a lot of fun playing around with Blender 2.5′s new indirect and global lighting settings. Slight PP in Photoshop.
Next step is to make a low poly model, UV map it, and then attempt some normal map bakes.
