d3D – New Team Member

Monday, April 25th, 2011

Hey everyone. I haven’t posted in a while, so I thought I’d take the time to introduce a “semi” new member of the dim3 demo makeover team: Johan, aka “Zombie Ninja” on the dim3 forum. He’s great at modeling all sorts of things, and is helping me a lot in getting the new d3D weapons finished. Here are two models of his being used for the d3D.

I’ve also included a link to his new blog in my Links section: http://notharam.wordpress.com/

dim3 Demo Update

Monday, April 18th, 2011

After seeing the new map that Brian has for dim3, I’ve decided to go for a sci-fi vibe in the rest of the weapons I make for the new dim3 demo. I haven’t really done too much with the assault rifle, so that’s gonna look more sci-fi, and of course NOT be an M4. The revolver will have a sci-fi (ish) texture, as I don’t want to fool around with the model now that it’s done in that area.

I’m still drawing out concepts. I’m also starting to UV map the new revolver now that got the polycount down to a reasonable level.

Revolver 3

Wednesday, April 13th, 2011

Just finished up the revolver model. Still a few smoothing errors in the frame and other places, but it’s nothing I can’t fix in PS for the normal map. I had a lot of fun playing around with Blender 2.5’s new indirect and global lighting settings. Slight PP in Photoshop.

Next step is to make a low poly model, UV map it, and then attempt some normal map bakes. :D

Revolver 2

Monday, April 11th, 2011

Quick little update. Added some more detail, and I finally switched over to Blender 2.5, and I’m lovin’ it!

Revolver + News

Thursday, April 7th, 2011

Hello all. I recently happened across a really great website, http://www.cgcookiecitizen.com/

This website has lots of great modeling tutorials for applications like Blender. I recently starting going through their featured M4 modeling tutorial, and it has been a great benefit to me. The model was made entirely in Blender, so I’ve been learning all kinds of hot-keys and tips to modeling high-poly models in Blender. I was so impressed by just the first 3 parts of the total 14+, that I decided to completely redo my revolver model in high poly, using all the new stuff I had learned from the tutorial.

This is the WIP revolver so far. As I learn more from the tutorial, I go back and make changes to the model. After the high poly is finished, I am going to make a low poly version, and then spend some quality time with normal map baking in Blender.

The model is about 70% complete, and is missing the smallest details and patterns. As you can see, the frame looks very soft because it is lacking reinforcing edges.